ZBrushCentral

how does the symmetry painting works?

on the head & body sample models i noticed you could work in symmetry (paint on left arm, same goes on right arm…) and i cant figure how to get it to work on my own obj imported from max.

i tried to export half the model with the pivot placed and the edge of the symmetry cut but cant find any option to duplicate/flip model into symmetry. i thought thats how it might work. i also exported the complete model with pivot in the same spot and it doesnt work either. no tutorial are talking about this and if i search i only find other issues.

sorry for using so many words for such a small issue, thank in advance!

Have you tried Transform --> Activate Symmetry (I can´t tell you if you need to turn on X,Y,or Z then)

Turn Zadd off if you just want to paint on your model.
Turn RGB on.

Make sure that Texture–>Colorize is enabled (the EnableUV button must be grayed out).

This is how I do it. I hope that´s correct!
But I´ve heard that you can also use Projection Master.

Infos about Polypainting:
http://www.pixologic.com/docs/index.php/Polypainting

Infos about Projection Master
http://www.pixologic.com/docs/index.php/Projection_Master

I hope this helps.

shortcut for symmetry is X. But you`ll have to check the axes whether you are on the right one.

well thanks guys, it started working as soon as i pressed X, I though i only had to press the “L.Sym” button. which doesnt seem to be related in anyway.

also it worked on the full model, i thought you had to bring half a model or something like that for the program to understand how the symmetry works.

but seeing how it can take it from a full model, could i make an asymmetric model (like giving my current model an action pose instead of the ready for rigging i have now) and still use symmetry to make things faster? or does it have limits?(same number of vertex on each side perhaps?)

thanks again !