ZBrushCentral

how does it work?

I have question about zbrush, how does zbrush work technically speeking? What method is it using so that it can handle so much geometry? Does it use a form of voxels?

Info about pixols from the docs

http://www.pixologic.com/docs/index.php/Pixol
http://www.pixologic.com/docs/index.php/How_Pixols_Work
and
http://en.wikipedia.org/wiki/Zbrush

Richard

Thank you :slight_smile: