This is my general problem with modeling in ZBrush, I always cut a little too much, add a little there and extend to find all these mesh crevices that are horrendous to fix for me and only seem to get worse the more I try to work them out until I get uneditable strings.
Any suggestions?..
It would be great if we could “chop off” parts of meshes and ZBrush could refill a new facet of the like which you could then add more polygons and sculpt it.