I’m new ZBrush and I can’t figure out how to do this thing which you would think is very simple. What I want to do is have a character that I can sculpt on and at the same time pose the character using a zsphere rig. Eventually I will want to have three copies of this character in unique poses but I would like to go back and forth between sculpting and posing.
So what I imagine is that I would have three copies of the rig sharing the same skin mesh or whatever you call it, which I could sculpt on and the changes would transfer to the posed rigs. OR maybe I would have three posed rigs with base meshes and use something like Transpose Master to transfer the poses onto copies of the sculpted higher res mesh.
I’m not sure how it is supposed to be done. I really can’t wrap my head around the workflow for rigging. Isn’t their some way to achieve what I want?