ZBrushCentral

How do you keep zsphere look for final render?

I have a noobie question, how do you keep the zsphere look for your final render or subtool? The interconnecting spheres have a very unique look I would like to adapt to my scene.

I know there is a way to do it. I just can’t recall how. I have tried searching for this and have found nothing. This could be due to how I am wording the search.

I would appreciate it if someone could share this knowledge.

Thank you!

Try Transform Ghost and Transparency with best render.
Have a file :wink:

Thanks Doug! Will this create it as geometry that I can export out to another package? I would like to be able to edit on top of it. I want to edit the topology of the spheres. Add a texture to them.

I think you could get the exact same look with any intersecting spheres. Select the insertsphere brush . Go to stroke / curve/ activate curve mode … Then set the curvestep slider to something like 0.25 so the spheres intersect each other

huh,interesting Idea… Never thought of that… hmmm thank you.