ZBrushCentral

How do you create a Alpha from a 3d Object?

How do you create a Alpha from a 3d Object? I guess a displacement map will be just as good.

Thanks

Make or import something as a tool, go to the MRGBZGrabber Brush and marquis-select the whole space it’s in then export the alpha.

Jay your a star! I’m just realising how powerful this feature is.