Newb here…
One of the fascinating things about Zbrush is how it can do something that a regular 3-D program would take hours to do. Slice curves is a boon for hard surface modeling however I feel lately with the latest ver of Zbrush If I cut up an object too many times the edges are really ragged and look pretty bad. Is there a work around? I have blur off and group option on. Polish on or off still yields same result but seems to be a little better with it on.