Well, im trying to build some stuff like a simple spaceship, weapons or biomech-stuff.
I saw the example insert mesh IMM-gun. Which is made only of hard surfaces and
i wonder how the meshes are made, they are very clean, with no unnecessary topology.
Some primitives are added here and there but the big tools are designed clean.
Im not sure about my workflow yet, i think i dont know from which mesh i should start from and
how to build up from there.
For example i start from a dynasphere 128. Cut the round edges of,
so that there is a cube left. When i clip away now parts of it, the edges will not be clean enough.
to extrude a mask or polygroup (by moving) from it. And when i slice now some polygroups
onto the dynamesh, select them and move them, its not clean and very messy.
Same would happen when i start from the default cube (and deleting its higher subdiv levels).
When i apply a (rectangular drawn) mask on a single face, the mask does not solely fill the face,
it bleeds out to other faces, so i cant select a single face, or a group of faces to make a polygroup out of.
Same with the select-lasso. I select a group of faces, and mask them. The mask gets blurry and inherits other
faces.