ZBrushCentral

How do I work out scale in Zbrush?

Hi All,

I know there must be an easy answer to this, but how do I work out scale in ZBrush ? is there a tool I am not seeing or a setting that allows me to know how physically big a model is or how I can scale an object to fit a particular environment.

Any advice, direction or suggestions gladly accepted and if I have add this to the wrong forum sorry :wink:

thanks

Warren

http://www.pixologic.com/docs/index.php/Transform_Palette

Thanks Doug, Much appreciated

You can also use the TransPose Action Line to define scale and then measure between two points. Instructions for how to do this are in the PDF’s found in your ZBrush 4R4\Documentation folder.

Another thing you can do is apply a graph to background planes, with or without reference images on them. If you sculpt everything relative to that then the scale will be consistent across your project.

The bottom line is that scale in any 3D space is basically whatever you say it is. ZBrush simply gives you more flexibility in defining the scale. Inches, millimeters, yards or kumquats… it makes no difference so long as everything you make is accurate relative to the other elements you’re creating. :)

Right, that makes a 27 kumquats of sense :lol: Thanks :smiley: