So I have a high poly sculpt and I want to transfer the details to a new mesh with new UVs. I have an intermediary that occupies the same physical space as the low poly mesh but shares the UVs of the sculpt.
How can I transfer the sculpted detail to this intermediary so that I can project it to the final mesh?
Or is there another way entirely that I should go about this? Keep in mind I’d like to keep the sculpt in tact in ZBrush so I can continue working on it.
Thanks.