ZBrushCentral

How Do I Stick mesh exstract to DAZ Charactor ?

I am Using DAZ Studio Pro 4.0.3 & GoZ.
Goz the DAZ charactor to zBrush.
Put cloths on the charactor with mesh exstract.

have the same charactor in DAZ ,pose the charactor in DAZ then I GoZ to zBrush.
The Charactor is posed in zBrush.

The cloths I made with Mesh exstract does not move with the charactor.

How Do I stick the Mesh exstract cloths to the charactor so thay will pose with the charactor ?

Thanks.

Hello there,

DAZ isn’t a program I have personally dabbled with, but from experience with other 3d applications and the GOZ process, you’ll most likely have to export the new clothing mesh to DAZ, weight it to the same rig/bones that the character is using, and then export it back to zbrush once it is posed with the character.

This article looks like it might be helpful for weighting the clothes to the same rig: http://docs.daz3d.com/doku.php/public/software/dazstudio/4/userguide/creating_content/rigging/tutorials/weight_map_brush/start

I happened to noticed that Transform Active Symmetry X
Does not work on Genesis V5 Super Model when she has been posed.

Have not testesd with any other Genesis morph.

If the Genesis V5 Super Model’s topology is nice and symmetrical, enabling Transform: Use Poseable Symmetry should maintain symmetry on it as you sculpt.

When I try ( Transform / Use Poseable Symmetry ) on DAZ Genesis ,I get

Symestry results 7.21393% symestry points found. symestry map was not stored.

The mesh topolagy looks mirrored.

Do we have any tools ,that makes a mirrored mesh symestry correct ?