Hello,
When I am rotating around an object I would like the camera to stay stable on the Z axis. I like how in Maya when I’m just manipulating the main view’s camera with mouse and hotkeys, the camera doesn’t roll.
I want the same in ZBrush because I spend a little too much time rotating the camera only to find that my tool is now upside down and I have to cumbersomely use the shift key to try to get it right side up.
Is there a disable roll setting or something analogous?
Thank you in advance.