Hello guys,
I need to transfer my ZBrush over to Maya, but since Maya can’t handle the high polygon count I’ve been told that I need to transfer a lower level subdivision model into Maya and use Normal or Displacement maps to get my details to show.
I’ve been following a tutorial but the version of ZBrush the guy is using is really old and so there’s a lot of things he does that I can’t follow. Can anyone help?
I’m using ZBrush4R3 at the moment.