ZBrushCentral

How do I get rid of the flickering in the zbrush render ??

Hi, I have a flicker problem in my zbrush rendering.

I´m rendering a character full of many detailed structures. The problem in the final rendered video is the flickering in the tiny details. So when I render only one of those tiny structures in a close-up, there´s no flicker. But when I render it in a general view the flicker appears; using the same rendering parameters in both videos.
I´m using Zbrush3.5R3 and I´ve uploaded here my rendering parameters image and one “rapidshare” link to the flicker video.

Thanks, please, someone give me a solution. By the way, I´ve activated later the SoftZ and SoftRGB in the Render Parameters and the flicker render problem is stil there. The material of the flicering mesh is a Neon Material; I changed it for some matcap material and it was useless, the problem is still there:cry: .

Flicker video:
http://rapidshare.com/files/347248078/Flicker_problem.rar

Attachments

video flickering parameters.jpg

Doesnt anyone more have the same problem?
I was wondering if the “flickering” problem is caused for the use of some specific material.

It,s a flickering problem in the final turnaround zbrush render.
Do I need to change the material? I did it and the flickering is still there.

Please. There must be someone else with the same problem.

i think you answered the question yourself “I´m rendering a character full of many detailed structures. The problem in the final rendered video is the flickering in the tiny details. So when I render only one of those tiny structures in a close-up, there´s no flicker.”
from what i see the white lines are too small for the pixel resolution and are aliasing, you need to render at a larger size.
if unsure try again with a different material, i would think it will still occur.

Thank you so much; yes, i,ts pretty sure it will be the document resolution. I will make a render test doubling the resolution to see if it improves the final render.