ZBrushCentral

How do I get rid of seams in polygroups?

I was taking a lesson in using the sliceCurve tool to isolate and form polygroups and then use the mirror and weld function in the Geometry subpalette.

Well in creating my first polygroup of a single horn protruding from the head I had to add polys to an existing group by holding Ctrl+Shift and then hitting the X key until the entire horn was visible. This ceated the first seam in the first polygroup. I didn’t worry about it as I wanted to try the mirror and weld function to get the polygroup to appear on the opposite side of the head.

I was successful in that it did make the opposite horn part of the same polygroup and it reproduced the seam…but it also put a seam right down the middle of the model.

Is there a way to get rid of the seams?

Attachments

Seam.jpg

i would dynamesh it with groups turned on.
that’s one way but there may be better ways, like using some topology brushes or something.
maybe someone will give you a better answer.

Thanks Zeddie that could be one solution. I’m not looking to break them up but maybe that would be a circuitous route. Thanks for the reply to help.