I’m BRAND NEW to Zbrush and 3D in general. I’m a special effects 2D photoshopper all the way. So this world is all overwhelming and confusing even though I’ve been drowning myself in tutorials and forums. I’m trying to start out simple and create a 3D anchor (like on a sailing boat). I figured an easy way to start would be to combine the 3D Ring tool and the Cylinder tool, however I’m having a hard time figuring out how to draw both of those together and merging them into one piece. I’m getting confused trying to “Make 3D Polymesh” while getting the two primitives to be fused together. I know this isn’t super specific so I’m sure there could be a TON of things I’m doing wrong, but any suggestions and helpful tips would really be appreciated since I’m quite confused.
Have you tried merging both subtools using “Merge Down”?
there a few ways of doing that depending on what is needed or desired.
there is a bridge brush that can be used to join parts together…that won’t change the overall topology of the parts…someone else can explain that better…but if you experiment with it i’m sure you’ll figure it out.
you can also “weld points” under “geometry>modify topology”. that will work for certain things.
you can also dynamesh the object with “groups” turned off. that will retopologize the object’s parts into one mesh.
that might give you some funky artifacts so make sure you set the resolution high enough to get a clean mesh…then you can zremesh it down to get a clean mesh with a decent poly count.
another way is sort of a work around kind of thing, you can throw this in when the poly counts of each part is very high…under the “zplugin” menu you’ll see “decimation master”…decimating will fuse all parts that touch each other…then you can either zremesh or dynamesh to get good topology.