Hi everyone!
I’m Chris, and I’m new to ZBrushCentral (and ZBrush itself). I’m currently working on a bust of a female human, and I do not know how to create realistic hair. I’ve searched for techniques, but I haven’t had much luck.
So far, I’ve blocked out a hair mesh using ZSpheres which I then converted to a PolyMesh3D. I definitely need to take it further, though. What you would suggest?
Thank you very much! I look forward to receiving feedback from the ever-kind-and-knowledgeable ZBrushCentral community. 
Thanks,
Chris
PS: I know that there are problems with the hair in terms of messed up polygons. I plan to remesh it, and I’ll ultimately retopologize everything. Also, I’ll gladly accept any and all unrelated feedback/criticism!

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