ZBrushCentral

How can you move the ZBrush camera?

Hey, I’m a 3ds maxer that have just gotten the demo of zbrush…
I have a little problem with my learning though: How do you pan around your model? I mean, not rotating the model, but rotating the camera, so you can see all your models from a different angle, when modelling.
And also, how do you select an object? I can create a whole array of objects, but I can only find out to scale and move the object I just created…
Please help here… Been looking for such an app for months

Hi ELF, welcome to ZBrush!

The problem is that you’re thinking of ZBrush in animation package terms rather than as the paint program that it is. You wouldn’t expect to be able to pan around your scene in Photoshop, would you? The same holds true for ZBrush. You can zoom in and out of the document or scroll from side to side, but that’s it.

Unlike Photoshop, you can draw a 3D model and then edit it. While it is being edited, you can scale, move or rotate it. The Alt key lets you move it. Holding Alt, clicking off the model and holding while you release Alt again, then moving the mouse allows you to scale the model.

Once a model has been snapshot to the canvas (by changing tools or drawing a new one elsewhere) it is converted from polygons to pixols. The Quick Reference Guide (available from the New Users or 1.55b sections of the QuickLinks here at ZBC) explains more. Or read the New Users section thread called “Why can’t I edit my object anymore?”

Happy ZBrushing!

So when you see the panning around a model in the tutorial zscripts or whatever it is, that comes with the demo (Those auto-create action thingies) They’re actually just rotating the model?

Hi Elf
Try to forget the other 3d program interface :slight_smile:
You can
Size, Move, Rotate on the 3 directions x,y,z by the Gyro in the “Edit mode” :slight_smile:
The Demo has quasi same functions as the entiere version except save model3D, tools and import Photos!
It’s a demo for training :cool:
But some powerful see this
thread(downpage)
Pilou
Ps And my modest Gallery (I am a Demo user :slight_smile:

That’s correct, ELF. You can have one editable model at a time (although you can use markers to recall as many as you need as editable objects at any time). While that model is being edited, you can move, scale and rotate it at will. It’s the model that’s moving; not the camera.

Hi, I too am new to ZB, I am usually modeling in C4D
I see some great use in ZB never seen before…
I wonder how you manage the axis and mirroring etc when modeling at that stage, is it “local” or how does it maintain correct if you rotate the model, and not the point of view?

/Carl

Hi Carl
Welcome aboard!
The object exist in the global space 3D
But they have their own axes
Look at the Preview Window in the Tools Menu/sub Menu Modifiers
In this window

  • A red cross show this 3Axes
  • Just clic and move it
  • If you begin to move out the object this one rotate
  • if you press shift in the same time this rotate is by 90° steps
    (so the six classical views)
    You can try this crazzy simple script by WingedOne
    who will give you also the 6 classical views on press just one key :cool:
    If you have the entiere version load the QuadQuick by Aurick
    And you will have a 3Dmax interface :slight_smile:
    Hope this help!
    Pilou
    Ps Zbrush isn’t an amazing prog ? :cool:

Yes, it seems great, especially the disp. and normal functions.
you know, I am completely new to ZB, I saw it a couple of years ago, did not impress me then, but now, all these hires modeling examples, fantastic!!!

Looking forward to the next release…

Then I will buy.

/Carl

Hi Carl007,

Why wait? The new version will be free to all registered users of the current version, and is the last of the free upgrades. I can also safely say that the more thoroughly you understand the current version, the more quickly you will be able to make use of the exciting new features in the upgrade. Food for thought. :slight_smile:

Maybe Zbrush dev will split one for serious 3d and one for 2d art … ?

Antimorph gnashes his teeth and froths at the mouth.

LoL Antimorph. But don’t be too harsh now, hehe. I remember how hard it was to unlearn every thing I was used to from “normal” 3D apps when first trying out ZBrush. The best advice I can give to anyone coming from a program like 3DS Max, Maya, Lightwave, and so on, is to forget (at least temporarily anyways) everything you think you know about how 3D modelling is supposed to be done. To not do so is a certain lesson in frutration. Just keep at it and try to learn the difference between polygons and “pixols”, read as much as you can in the manual and here (quicklinks in the upper right of this forum is very helpful), and definitely make use of the how-to scripts that come with ZBrush. Learning a new interface and modelling/painting methodology is a hard hump to get over in the very beginning, but if you manage to stick with it I’m sure you’ll find that ZBrush is well worth the investment of time and money (especially with the most excellent next version coming out soon). :slight_smile:

You CANNOT pan the camera around the object. Instead, you scale, move, and rotate the object.