ZBrushCentral

How can I view/edit two textures at once?

I’m creating a character that I’ve unwrapped in Maya into 0 to 1 already. It has 2 UV sets one for armor/accessories one for anatomy etc.

Question:
I was wondering if it is posible to view, edit and render two 2K maps on two sepeate materials in Z-brush.

For now I’ve just been compositing the two textures in PS but I was hopeing there is a trick for Z-brush to read two textures at once.

Thank you, Kevin

In ZBrush, press Tool>Polygroups>Uv Groups. This regroups the model based on the texture spaces. Then press Tool>SubTool>GrpSplit to break the model into SubTools based on the maps.

Subdivide each SubTool to have about as many points as the texture has polygons. Apply the texture to the SubTool, then press Tool:small_orange_diamond:Texture:small_orange_diamond:Txr>Col. Repeat for your other SubTools.

This process converts the textures to polypaint, getting around 3.1’s “one texture per model” rule. When you’re done with what you’d like to do, you can convert the polypaint back to texture again – but it’s only necessary if you’re going to export the textures out of ZBrush.