I’m creating a character that I’ve unwrapped in Maya into 0 to 1 already. It has 2 UV sets one for armor/accessories one for anatomy etc.
Question:
I was wondering if it is posible to view, edit and render two 2K maps on two sepeate materials in Z-brush.
For now I’ve just been compositing the two textures in PS but I was hopeing there is a trick for Z-brush to read two textures at once.
Thank you, Kevin
Texture