ZBrushCentral

How can I sculpt in camera angle?

Hello,
as upper description , normally we sculpt in average surface normals , the indicator shows that too. but now I need to sculpt like TrimHole brush, sculpt in camera angle instead of using surface normals. Is is possible in zbrush? I tried gravity function but it’s not that good to use.

Try this option http://docs.pixologic.com/reference-guide/picker/orientation/

thank you very much , it helps a lot