hi everybody,
this might be a stupid question, but couldn’t find the answer, so I’ve to ask it 
here’s the problem:
I imported a low poly part of a robot from modo, then I subdivide it several times to add little details like bolts etc.
then I go down to the lowest level and create a normal map for export.
MY PROBLEM IS, that the imported mesh is slightly deformed by this process and it is replaced in modo by using GoZ.
Is there a way to keep the lowest subd level unchanged???
thanks for helping!!!