Having an issue with moving a Zsphere/Bind Mesh subtool. I want to be able to create an Insert Mesh, or just Append a Rigged Hand. My issue is that when I rotate the Parent (or the next 1/2 Spheres up the chain) that it it will effect the mesh in unexpected ways, or begin to twist the mesh severely. It always seems to want to twist even though the spheres/segments I am rotating are outside of the actual mesh.
Am I missing something when it comes to trying to move/rotate a Set of Zspheres with a bound mesh? (or can this not be done?) I can’t seem to create a stable hand that lets me put it into a final pose without some major flaws/errors. The Parent and first Spheres sit outside of the mesh, but still seem to effect the rest of the hand in certain angles.
Any advice on how to Movie Rigged/Bound assets? Thanks! 
Attachments
