ZBrushCentral

How can I projection high res into low polygon?

Hello, Everone.

I’ve create high polygon and create low polygon in same unwrap mapping. but I have one problem, when I try render low polygon model, all bump map look like hill not sharp. I think it is because I’ve flatting the unwrap mapping from high polygon modelling… so the bump map are not correct.

But I am an ex-3DMAX user, I know of “projection” and “render to texture” in 3d max software and it working very well to me. so I want to know how can I do that feature using Zbrush4.2r

If that able to be done in Zbrush then I am wonder if zbrush have retopology feature. it would very helpful for me if I want to change topology of quad polygon.

Thank you.

You probably wanna watch these tutorials. I’m watching them right now myself, for i am a Zbrush noob too :slight_smile:

http://www.youtube.com/view_play_list?p=AF8FE85B2A969BD3

Chapter 5 explains retopology tools as well as creating normal maps to project high res details on low poly meshes for 3d animation packages like 3d max

greets