Hello, Everone.
I’ve create high polygon and create low polygon in same unwrap mapping. but I have one problem, when I try render low polygon model, all bump map look like hill not sharp. I think it is because I’ve flatting the unwrap mapping from high polygon modelling… so the bump map are not correct.
But I am an ex-3DMAX user, I know of “projection” and “render to texture” in 3d max software and it working very well to me. so I want to know how can I do that feature using Zbrush4.2r
If that able to be done in Zbrush then I am wonder if zbrush have retopology feature. it would very helpful for me if I want to change topology of quad polygon.
Thank you.
