Hey.
I’m New To zbrush and i have some troubles in generating normal map from highre to lowres game object.
as u can see i created an old teapot. the base modeling and UVmapping was in maya.then i export as OBJ in zbrush and started sculpting. for generating normal map i checked the “Adaptive” and “Tangent”.
the problem is zbrush makes color changes in UV borders that i cant paint them out. some of them are because i turned off my “SmoothUV” in normal map generation and i cant turn it on because it ruins my texture on lowres model.
i created deformation map too and i exported it in NDO to make normal map from it, but the quality wasn’t satisfying.
what should i do to prevent or fix this without painting?
Regards
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