Hi Guys!
I was wondering if you could help me solve my problem with zbrush texture.
I sculpted a model (high poly with Dynamesh so no subdivision level to go down) and polypainted in Zbrush.
It seemed that I forgot to UV map before I finished up everything. I’d rather not do retopologize my model and sculpting the details again.
I want to export my polypaint texture to 3d studio max so I can animate.
So my question is , is there any possible way that I could export polypaint texture out of zbrush without UV? (I hope it doesnt sound stupid but yea)Please let me know if you would like to suggest other way to create uv map and export the texture.
Thank you!