hi guys… i’m just a little noobie, and i’m modeling one character from Marvel, and i have one answer…
i’m modeling her leather jaquet, and i wanna do some details just like these:
(images from Gnomon lecture dvd website)
and the answer is:
what brush i use to do this correctly?
and ok… supose i can do this…
to back to Max, having this details on mesh(without normalmap), i’ll have to retopologyse poly-by-poly? 


