ZBrushCentral

How can figures become ALIVE

I have one question for animators and users of ZBrush and that is…A lot of artists here using ZBrush to make sculptures, to texture them, paint them and at the end they look really amazing, fantastic. But…What If I would love to put my figure, my statue in motion so that it can be animated and become ALIVE. How they make their ZBrush models boned and animated. Is there some program that is specially comptible with ZBrush or they do that in 3DMax, Maya, Poser, TrueSpace etc ???
Thank you

They use whatever animation package that they prefer.

When the object is exported from ZBrush, it’s a standard OBJ file. Of course, you’d also want to export things like texture maps and displacement and/or normal maps. Exactly what maps you export will depend on the capabilities of your preferred animation package and rendering engine.

Maya is one of the most popular for this, and Gnomon Workshop has lots of tutorials (for a fee) along the lines of bringing ZBrush models into Maya.

Other popular packages for character animation (in no particular order) include XSI (Softimage), Houdini, Cinema4D, Blender, and Lightwave. Blender has the advantage of being free and there a couple of books on the subject of animating to help you get started.

For Character animation, we mostly use Maya and C4D in our shop.

-K

I personally use voodoo magic, but it’s a bit unreliable and my models usually try to kill me.