Question for discussion. What is the final use of most high-detail ZBrush sculpts? I see a lot of amazing work with hundreds of tiny parts and details. The thought of retop-ing all of it for some sort of game or even animation use seems mindblowing for some of them.
So it seems that in the end most would be useful only in creating still images or 3D printing. Which is not at all bad. I guess part of where I’m coming from is that I created a character that was originally meant to be a low-poly game character. I then discovered many of the options like insert mesh and Curve Tubes that allow me to quickly create some detailed geometry. But now I have ended up with a model that has some details (like shoelaces with gromets) that I can’t bear to part with but have horrible geometry for a game engine and would be very nasty to retop. Comments?