ZBrushCentral

How apply a texture color and alpha deformation?

hi guys,

i have a model made in max and 2 textures one of the color and other for deformation in zbrush. my question is, when i open the color texture in zbrush he apply´s it right in the model but how i can open the deformation alpha texture and match it with color texture in the model to get the deformation? :rolleyes:

There’s a “Make alpha” button in the textures palette. That will make an alpha out of your texture and place it your list of loaded alpha.
Then make sure that you have both the alpha and the texture selected and work with both Rgb and Zadd on.

maxinkuk, what i wont know is if is possible put automatically the alpha in the model as the texture color it goes when he choice it, to match both. if i have a model with a texture already apply in max , i open it in zbrush and is texture color that we can see instantly in the model in the right uvws place, if i create the same texture as alpha i would like know a way that match them with the color texture in uvws to sculp details?

sorry my english . hope that everone understand what i want mean :smiley:

thanks for all the help here

I think that here you’ll find the answer to your question:
http://www.zbrushcentral.com/zbc/showthread.php?t=033916

thanks maxinkuk, is what i need :smiley: