Very cool! The way you presented your work reminds me a little of Aaron Sims style, very nice
Keep it coming!
-Kris
Very cool! The way you presented your work reminds me a little of Aaron Sims style, very nice
Keep it coming!
-Kris
So amazed about how cool this looked! Iām currently banging my head trying to get my models and texture to export properly to another program to make a render there⦠Now I see that it doesnāt seems to be neccesary
Iām still a bit noobish but is that only one material? Or is there a bump and a color map? Or is all the small ābumpinessā geometry? If itās a bump and a color map I have got to find out how to combine them =)
This was the best in sooo long and truly inspiring!
//Jay
thats awsome!!! i love the amazing details and the crazy render, the concept drawing is amazing too, cant wait to see you in action in the near future
Brilliant design and model. Love the pocess too.
Iād really love to know how long each indivdual process took?
Sorry if this question has been asked before, I couldānt locate it.
Thanks
Great model and very informative step by step images ,would
like to see more like that on this forum! Can“t wait to have a
look at the photoshop phase.
Very cool Nevilleā¦
wish we could see what else youāve been doing with zbrush⦠where thereās one there must be many more⦠hmm.
great looking beast, i love the look into your workflow with the beginning thumbnails and such. render looks superduper!
your break down in work flow made me relize were i went wrong with mt Strife āMorning Stretchā Model. i need to do more box modeling of the forms, to give myself better geometry at the start, to avoid having to over inflate and stretch the mesh into impossible to smooth shapes, and have a clearer concept before starting the modal as well, so i donāt have to back track. i was wondering what number of pencil you were using on the velum to create your concept sketch.
fantastic work and flow.
awfully cool!!!
Canāt even add a comment to that!! Brilliant!!
Thanks for the work breakdown. Very helpful.
edit
I just got my Concept Design 2 today. Really great stuff in it.
your scketch concept is amazing, and the way you aproach to the form is simple but effective, the final result is amazingā¦nice work
This is just awesome. I own the majority of your Gnomon DVDs (my favorites of my library), any plans to do one for Zbrush? I noticed Alex poke his head in here too. Iāll keep my fingers crossed. Great stuff.
Neville,
I was alos thinking, you need to break up the specularity on this horsey. Break up the surface where you have greasy and rough skin. Meaning if you paint a B&W map, white where you wan it the most shinny and black where its dull (greys are where you get transition). Load it as a Specular map and render. Youāll find you can get a tremendous amount of variation in the surface as you do on your traditional sculptures .
Also we need to get you using modo & Zbrush! I designed a bitchen cafe with it. Used the amazing modeler and render to start out a big Viscomm sketch which I later gave to my students as a class assignment when i was teaching in Israel.
Talk soon.
let it go
Iām glad to see more of your wonderful work on this threadā¦
I love to see all the stepsā¦
Thanks a lot
Excellent work, I like the silohoutte part of the process. It amazing to your workflow applied to Zbrush.
a masterpiece (as always)
Very nice concept and also very good Zperformance!!!