ZBrushCentral

Horrible normal map after previous PERFECT normal map (solved)

Last week I made normal maps and used GoZ for the first time ever.

I was AMAZED at the results. If you look at :23 to :36 you can see the results. [http://www.youtube.com/watch?v=iSVg7PS9oPk](http://www.youtube.com/watch?v=iSVg7PS9oPk) However, I'm trying the same thing again this week and getting lousy results. I believe the problem may be in the settings within ZBrush. I was using the settings Tangent and Adaptive from the ZBrush tutorial: [http://www.pixologic.com/zclassroom/homeroom/tutorial.php?lesson=GoZ](http://www.pixologic.com/zclassroom/homeroom/tutorial.php?lesson=GoZ) Unlike last time I am getting very messy results. Any suggestions based on the look of the accompanying images which show the model in ZBrush and the weird looking normal map effect in Max?

The image on the right is the Zbrush preview render.

[](http://www.zbrushcentral.com/zbc/faq.php?faq=vb_read_and_post#faq_zbc_display_images)

Attachments

max_render.jpg

screencap.jpg

Problem Solved.

I just unchecked flipped Green(Y) in 3DSMAX and it solved it. I don’t recall doing last time, maybe I flipped it in ZBrush last time.