Hello.
Is there a way to horizontally mirror (flip) a normal map (without inverting the effect)?
I have HD sculpted the Left side of a model, but unfortunately Zbrush doesn’t support smart resym on HD sculpting.
So i have created a normal map for (half) the model. Is there a way to flip this map to have the right side as well (without inverting the normals)?
I’m using 3ds max 2010 for rendering
Thanks in advance