ZBrushCentral

Horizontally flipped Normal?

Hello.

Is there a way to horizontally mirror (flip) a normal map (without inverting the effect)?
I have HD sculpted the Left side of a model, but unfortunately Zbrush doesn’t support smart resym on HD sculpting.
So i have created a normal map for (half) the model. Is there a way to flip this map to have the right side as well (without inverting the normals)?
I’m using 3ds max 2010 for rendering

Thanks in advance

I really don’t know if this will work, but you might try doing to normal maps – one with regular settings and one where you flip the horizontal channel in the Normal Map menu. (I think it would require flipping the Red and/or Blue channel.)

Then after you’ve created the maps, use Photoshop to flip the second one horizontally and merge it with the first.

As I said, this MAY work. It may not, either. I’m not an expert with more advanced normal maps stuff. :slight_smile: