ZBrushCentral

Horizon Zero Dawn - Art Dump

Hi All,

This is my very first post on ZbrushCentral :slight_smile:
I would like to share with you the sculpts I did for Horizon Zero Dawn. I had a blast working on these, together with our amazing character team. They will post later in this thread.

Aloy Outcast Costume
HRZ_Aloy_Outcast_ArnoSchmitz.jpg
HRZ_Aloy_OutcastTextured_ArnoSchmitz.jpg
High Res Images here : https://www.artstation.com/artwork/5EeR8

This is her starting outfit and is lighter version of the Brave outfit done by Sven Juhlin. https://www.artstation.com/artwork/QYgDl
For this character I did the Highpoly sculpt and extensive texture polish.
The final textures can be seen here : https://www.artstation.com/artwork/JQErv
Hair was done by Johan Lithvall. https://www.artstation.com/artwork/EDbk4
I also worked on the face in collaboration with our external partner.

Child Aloy
HRZ_Aloy_Child_ArnoSchmitz.jpg
HRZ_Aloy_ChildTextured_ArnoSchmitz.jpg
High Res Images here : https://www.artstation.com/artwork/om0lk

For this character I did the Highpoly sculpt and extensive texture polish.
You can see the final textured version here : https://www.artstation.com/artwork/JQErv
It’s based on the concept made by Ilya Golitsyn. https://www.artstation.com/artwork/dl4vX
Hair was done by Johan Lithvall. https://www.artstation.com/artwork/EDbk4

Aloy Shield-Weaver Costume
HRZ_Aloy_FutureSoldier_ArnoSchmitz.jpg
High Res Images here : https://www.artstation.com/artwork/ylAGQ

For this character I did the Highpoly sculpt in collaboration with Ben Erdt.
He did the robot plates which are based on the Future Soldier https://www.artstation.com/artwork/Z20bR
It’s based on the concept made by Luc de Haan. https://www.artstation.com/artwork/vXZAD
Hair was done by Johan Lithvall. https://www.artstation.com/artwork/EDbk4
I also worked on the face in collaboration with our external partner.
Special thanks to the amazing team at Guerrilla Games and all the external vendors.
The final textured version can be seen here : https://www.artstation.com/artwork/JQErv
Aloy Undergarment Costume
HRZ_Aloy_Undergarment_ArnoSchmitz.jpg
High Res Images here : https://www.artstation.com/artwork/3D1z2

For this character I did the Highpoly sculpt and final texture polish.
The final texture can be seen here : https://www.artstation.com/artwork/JQErv
Hair was done by Johan Lithvall. https://www.artstation.com/artwork/EDbk4
I also worked on the face in collaboration with our external partner.

Special thanks to the amazing team at Guerrilla Games and all the external vendors.

©2017 Sony Interactive Entertainment Europe. Horizon Zero Dawn is a trademark of Sony Interactive Entertainment America LLC. Developed by Guerrilla

Attachments

HRZ_Aloy_Child_ArnoSchmitz.jpg

HRZ_Aloy_FutureSoldier_ArnoSchmitz.jpg

HRZ_Aloy_Outcast_ArnoSchmitz.jpg

HRZ_Aloy_Undergarment_ArnoSchmitz.jpg

HRZ_Aloy_ChildTextured_ArnoSchmitz.jpg

HRZ_Aloy_OutcastTextured_ArnoSchmitz.jpg

Great start Arno,

Had the great honor to work on story Characters such as Avad, Bast, Helis, Sylens, Nasadi and other character parts I really enjoyed doing.
I did the high poly modeling of the male base body, clothing / armor and was responsible for texture polish. The base body for Helis was done by Sven Juhlin.
Female base body for Nasadi was sculpted by Arno Schmitz.
The rest was a collaboration between the awesome Guerrilla Games Character Art Team and our external partners.
Concepts for Sylens, Banuk Shamans were done by Ilya Golitsyn https://www.artstation.com/artist/telpenar
Concepts for Bast, Helis, Future Soldier were done by Luc de Haan https://www.artstation.com/artist/lucdehaan
Concepts for Avad and Nasadi were done by Karakter Design Studio www.karakter.de
More final in game characters including high res renders can be found here https://www.artstation.com/artist/dc_gg

©2017 Sony Interactive Entertainment Europe. Horizon Zero Dawn is a trademark of Sony Interactive Entertainment America LLC. Developed by Guerrilla

Thanks for coming by, guys! :slight_smile:

Sun King Avad





Attachments

Helis

helisg.jpg
Helis.jpg

Sylens

sylensg.jpg
Sylens_ALL.jpg

Nasadi

nasadi.jpg

Bast

Bast_ALL.jpg
Future Soldier
I sculpted the hard surface parts (bright bits) for the future soldier armor that Aloy wears on her Shield Weaver costume which was modeled by Arno Schmitz

futuresoldier.jpg

Banuk Shaman Helmets
For the Banuk Shamans I put the helmets together using existing robot parts and sculpting new pieces.

banuk_sh_helmets.jpg
banuk_sh_helmets2.jpg

Attachments

sylensg.jpg

Sylens_ALL.jpg

nasadi.jpg

helisg.jpg

Helis.jpg

Bast_ALL.jpg

futuresoldier.jpg

banuk_sh_helmets.jpg

banuk_sh_helmets2.jpg

Hey All,

Also joining this great post with some Zbrush pieces created for our environment assets on Horizon Zero Dawn.

I was responsible for the Assets Art Direction on all the man made Environment & Dressing pieces;
from the very first steps of production to sculpting benchmarks, directing, modeling, texturing, guiding and giving feedback to our talented outsourcing partners
to ensuring the final integration and polish on all sets together with one of my teams tallented Technical Asset Artist Bjorn Kjerrgren.

On the images below you’ll find a small cut from the amazing collaborative sculpted benchmark works created for the several themed environments of Horizon Zero Dawn.

A big special thanks our concept artists, asset team, outsourcing partners and everyone else involved in the creation process of these sets.

©2017 Sony Interactive Entertainment Europe. Horizon Zero Dawn is a trademark of Sony Interactive Entertainment America LLC. Developed by Guerrilla

Oseram Theme Settlement
Oseram_Final.jpg

Ruins Theme Wind Turbine
Ruins_Wind_Turbine_Final.jpg

Nora Theme Cabin
Nora_Final.jpg

Ruins Theme Street Dressing
Ruins_Street_Dressing_Final.jpg

Bandit Theme Dressing
Bandit_Final.jpg

Banuk Theme Tent & Dressing
Banuk_Final.jpg

Nora Theme Dressing
Asset_Art_Nora_Dressing.jpg
These lovely dressing sculpts were created by one of my teams artists Kim Aava.
https://www.artstation.com/artist/aava

:smiley:

Attachments

Oseram_Final.jpg

Ruins_Wind_Turbine_Final.jpg

Nora_Final.jpg

Ruins_Street_Dressing_Final.jpg

Bandit_Final.jpg

Banuk_Final.jpg

Asset_Art_Nora_Dressing.jpg

Outstanding work!

Wow, really beautiful work! I need to get my hands on this game, to many good titles right now!

Nice work! Love the details on the Oseram Settlement!
Thank you for sharing :slight_smile:

Absolutely breathtaking. Congratulations on all of the success and thank you for sharing this with the community.

Amazing. Thanks a lot for sharing!

awesome work really

Scrapper

I was responsable for the highres zbrush model, detailing and mechanical engineering of the robot. Also I was responsable for the texturing of this robot.
https://www.artstation.com/artwork/xLd9E

Concept: Koen Wijfelaars, Mike Nash and Miguel Angel Martinez
https://www.artstation.com/artist/miguelmartinez
Substance Pass: Tom Delboo
https://www.artstation.com/artist/tomdelboo
Thanks to everyone involved in making the Robots.
©2017 Sony Interactive Entertainment Europe. Horizon Zero Dawn is a trademark of Sony Interactive Entertainment America LLC. Developed by Guerrilla
Scrapper_01.jpg

Scrapper_02.jpg

Scrapper_03.jpg

Scrapper_04.jpg

Attachments

Scrapper_01.jpg

Scrapper_02.jpg

Scrapper_03.jpg

Scrapper_04.jpg

ShellWalker

https://www.artstation.com/artwork/2aLre

I was responsable for the highres zbrush model, detailing and mechanical engineering of the robot. Also I was responsable for the texturing of this robot.
Concept: Miguel Angel Martinez, Mike Nash and Erik van Helvoirt
https://www.artstation.com/artist/miguelmartinez
https://www.artstation.com/artist/phade01
Thanks to everyone involved in making the Robots.
©2017 Sony Interactive Entertainment Europe. Horizon Zero Dawn is a trademark of Sony Interactive Entertainment America LLC. Developed by Guerrilla
ShellWalker_01.jpg

ShellWalker_02.jpg

ShellWalker_03.jpg

Attachments

ShellWalker_01.jpg

ShellWalker_02.jpg

ShellWalker_03.jpg

Corrupter

https://www.artstation.com/artwork/vXzrv

I was responsable for the highres zbrush model, detailing and mechanical engineering of the robot.
Concept: Miguel Angel Martinez
https://www.artstation.com/artist/miguelmartinez
Texture Artist: Nazz Abdoel
https://www.artstation.com/artist/nazz
Some kitbash parts used from Vitaly Bulgarov
Thanks to everyone involved in making the Robots.
©2017 Sony Interactive Entertainment Europe. Horizon Zero Dawn is a trademark of Sony Interactive Entertainment America LLC. Developed by Guerrilla

Corrupter_01.jpg

Corrupter_02.jpg

Corrupter_03.jpg

Corrupter_04.jpg

Attachments

Corrupter_01.jpg

Corrupter_02.jpg

Corrupter_03.jpg

Corrupter_04.jpg

Broadhead

https://www.artstation.com/artwork/2aL6K

I was responsable for the highres zbrush model, detailing and mechanical engineering of the robot. Also I was responsable for the texturing of this robot.
Concept: Erik van Helvoirt and Mike Nash
https://www.artstation.com/artist/phade01
Thanks to everyone involved in making the Robots.
©2017 Sony Interactive Entertainment Europe. Horizon Zero Dawn is a trademark of Sony Interactive Entertainment America LLC. Developed by Guerrilla

Variants
Heads_01.jpg

LongHorn_01.jpg

LongHorn_02.jpg

Attachments

Heads_01.jpg

LongHorn_01.jpg

LongHorn_02.jpg

Strider
https://www.artstation.com/artwork/nyd94

I was responsable for the highres zbrush model, detailing and mechanical engineering of the robot. Also I was responsable for the texturing of the robot together with Daan Meysman.


Concept: Erik van Helvoirt, Mike Nash and Miguel Angel Martinez


Thanks to everyone involved in making the Robots.
©2017 Sony Interactive Entertainment Europe. Horizon Zero Dawn is a trademark of Sony Interactive Entertainment America LLC. Developed by Guerrilla

Attachments

Charger

https://www.artstation.com/artwork/1kLrL

I was responsable for the highres zbrush model, detailing and mechanical engineering of the robot. Also I was responsable for the texturing of the robot together with Daan Meysman.
https://www.artstation.com/artist/daanmeysman
Concept: Erik van Helvoirt and Mike Nash
https://www.artstation.com/artist/phade01
Thanks to everyone involved in making the Robots.
©2017 Sony Interactive Entertainment Europe. Horizon Zero Dawn is a trademark of Sony Interactive Entertainment America LLC. Developed by Guerrilla

Charger_01.jpg

Charger_02.jpg

Charger_03.jpg

Charger_04.jpg

Attachments

Charger_01.jpg

Charger_02.jpg

Charger_03.jpg

Charger_04.jpg

BellowBack
https://www.artstation.com/artwork/l5EnG

I was responsable for the highres zbrush model and detailing of the platings, head, feet and sack parts. Also I was responsable for the texturing of the robot. Yan Fu Cheng was responsable for the highres model and detailing of the inner neck and tail parts.
Concept: Koen Wijfelaars, Mike Nash and Erik van Helvoirt
https://www.artstation.com/artist/phade01
Substance Pass: Daan Meysman
https://www.artstation.com/artist/daanmeysman
Thanks to everyone involved in making the Robots.
©2017 Sony Interactive Entertainment Europe. Horizon Zero Dawn is a trademark of Sony Interactive Entertainment America LLC. Developed by Guerrilla

BellowBack_01.jpg

BellowBack_02.jpg

BellowBack_03.jpg

Attachments

BellowBack_01.jpg

BellowBack_02.jpg

BellowBack_03.jpg

Behemoth
https://www.artstation.com/artwork/KQRQB

I was responsable for the highres zbrush model and detailing of the platings and destructable parts.
Nazz Abdoel was responsable for the highres model, detailing and mechanical engineering of the inner body.
https://www.artstation.com/artist/nazz
Concept: Koen Wijfelaars and Mike Nash
Texture Artist: Tom Delboo
https://www.artstation.com/artist/tomdelboo
Thanks to everyone involved in making the Robots.
©2017 Sony Interactive Entertainment Europe. Horizon Zero Dawn is a trademark of Sony Interactive Entertainment America LLC. Developed by Guerrilla

Behemoth_01.jpg

Behemoth_02.jpg

Behemoth_03.jpg

Attachments

Behemoth_01.jpg

Behemoth_02.jpg

Behemoth_03.jpg

[RopeCaster

https://www.artstation.com/artwork/xLdxW](https://www.artstation.com/artwork/xLdxW)

I was responsable for the highres zbrush model and detailing.
Concept: Roy Postma
Texture Artist: Daan Meysman
https://www.artstation.com/artist/daanmeysman
©2017 Sony Interactive Entertainment Europe. Horizon Zero Dawn is a trademark of Sony Interactive Entertainment America LLC. Developed by Guerrilla

RopeCaster_01.jpg

RopeCaster_02.jpg

Attachments

RopeCaster_01.jpg

RopeCaster_02.jpg

HackSpear

https://www.artstation.com/artwork/PY4B8

I was responsable for the highres zbrush model and detailing.
Concept: Roy Postma
Texture Artist: Tom Delboo
https://www.artstation.com/artist/tomdelboo
Thanks to everyone involved in making the Weapons.
©2017 Sony Interactive Entertainment Europe. Horizon Zero Dawn is a trademark of Sony Interactive Entertainment America LLC. Developed by Guerrilla

HackSpear_01.jpg

HackSpear_02.jpg

Attachments

HackSpear_01.jpg

HackSpear_02.jpg