I created this Character as a personal project , a lot of my personal focus with this Character is to push the skin as far as I can .
For Skin and most of Fabric details i used textures form TexturingXYZ maps .
- The concept is based on one of " Nuclear Snail Studios " characters , special thanks for you guys Keep creating your awesome costumes .
it was awesome working with xgen and getting that result , i’d a lot of fun with it
project the xyz texturing in Mari and tweaking it a little bet to approach the result i want .
i used marvelous designer for creating the overall , it was easy and fast 
Wirefram render , i retopologiesed all the model except the overall i used the marvelous one it was good so far .
i created all the character as one UDIM , it was really efficient workflow to avoid complex nodegraph and more organized
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