ZBrushCentral

homunculus (updated 26.10.2005)

hi folks,

update
I currently finished modeling of my humanoid-like model. It’s not perfect (I am still very weak in anatomy), but this is where I am now. Model is based on zspheres, fully sculpted and detailed in zbrush. no texturing yet. cant wait for new zbrush 2.5 posing feature.
121 always welcomed :slight_smile:

homunculus1.jpg

bellow is old post.
…I just want to share result from zbrush-turntable rendering. (using zbrush native movie function).
After finishing all details and txturing on in, I’ll post hi-res version.

cheers.

Good morning, Vox…Had to grab my reading glasses to try to catch a bit more detail, but from what I can tell he looks pretty good.

What are your ultimate plans for the character?

Ron
catfishmn@aol.com

sorry for picture so small, but even at this size, it has more than 300Kb.
Basically, this model should be used in a game, but i need more complex details also to be able to render it on bigger static scene.

thanx for interest

I look forward to more posts of this creation…sounds like an ultimately fun project for you.

thnx for sharing,
Ron
catfishmn@aol.com

Haha, nice. Very nice, love the scale exaggeration. :wink: