It’s a good one.
You could use more variations though.
But, I love the whole scene-compostion, the way you lighting it etc.
If UV based displacement technique is what you used, a good detailed 16 or 32 bit map is important. (In zbrush a 16 bit psd is the only you can handle -unfortunately)
Thanks Michalis your opinion is very important to me and I am grateful
Very dramatic! I like this one a lot!
cheers, David
Nice tower
Thanks guys, this is your home;)
A wonder ful landing pad for one of my Ships
And I like the composition real well… Deke
Very cool new look! Keep up the great work!
Cheers, David
Looks cool man.
ah-ah interesting, so you are influenced a bit by the new things i’m experimenting
there is a lot to discover when you fold a model and reject the typical approach in doing 3d stuff
I like the first one, very very much!!
I wonder though, how can it be converted to a non-overlapping geometry.
Thanks chalkman, you see
I have very good teachers
thank you very much
by entering this thread
with teachers like you everything is easier
thanks michalis
Nose well as done,
Nose much geomatria
I’m trying things
and pushing buttons
however have engraved a video so you can see how I do
Sorry but I can hardly express myself in English
http://youtu.be/th1rY1CtNhw
I have a mild headache
Wow! Is that sort of Mondrian ? Great new way to use Zbrush…
Zbrush roads, are inexorable;)