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It’s a good one.
You could use more variations though.
But, I love the whole scene-compostion, the way you lighting it etc.
If UV based displacement technique is what you used, a good detailed 16 or 32 bit map is important. (In zbrush a 16 bit psd is the only you can handle -unfortunately)

Thanks Michalis your opinion is very important to me and I am grateful

Very dramatic! I like this one a lot! :smiley:

cheers, David

Nice tower :wink:

Thanks guys, this is your home;)

A wonder ful landing pad for one of my Ships
And I like the composition real well… Deke

following the paths of hell.
thanks Luxifer
and to all friends of zbrush

vertex.jpg

Very cool new look! Keep up the great work! :smiley:

Cheers, David

Looks cool man. :+1:

ah-ah interesting, so you are influenced a bit by the new things i’m experimenting
there is a lot to discover when you fold a model and reject the typical approach in doing 3d stuff

I like the first one, very very much!!
I wonder though, how can it be converted to a non-overlapping geometry.

Thanks chalkman, you see
I have very good teachers

thank you very much
by entering this thread:+1:

with teachers like you everything is easier:+1:

thanks michalis
Nose well as done,
Nose much geomatria
I’m trying things
and pushing buttons
however have engraved a video so you can see how I do
Sorry but I can hardly express myself in English
http://youtu.be/th1rY1CtNhw

3 new works

vertex5.jpg

vertex6.jpg

autorretrat.jpg

I have a mild headache

Wow! Is that sort of Mondrian ? Great new way to use Zbrush… :+1:

Zbrush roads, are inexorable;)