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Thanks friend, with zbrush can not ever stop

Thank you for your accurate and interesting opinions;)

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Impressive results!!!
I just noticed, we can apply such displacement via surface properties panel. (UV mode). This way we don’t have to export=import the obj to make the changes of UV tiles active when applying displacements.
A question:
Are you using
http://www.zbrushcentral.com/showthread.php?170167-Insert-Multi-Mesh-Repository&p=1024424&viewfull=1#post1024424
these wonderful insert meshes to construct displacement panels?
If not, try them.
Though, constructing such panels in another app may be more interesting. Especially when we come to the AO maps baking. It seems to me that ZBrush is unable to bake decent AO maps. Not even close to what we need.

great,
looks really big.

@michalis:
can you explain what you mean with the surface properties uv stuff?

grtz p

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Michalis thanks, I did not know what surfaces is very interesting, I will practice
I use the normal aphas JPG or PSD
http://youtu.be/bWJqNZVkfK0

i like a lot the greyscale and this sense of desolation and coldness…maybe i should add some blur and depth of field … cool works for an industrial band like Raison D’etre etc… see the bands of Cold Meet Industry label :]

Thanks Daniele: but not control very well render filters, I have to practice:o

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I love the monochrome color. Such works always attract attention. Thank you!

(Of cause I made bookmark in your page) :wink:

Pfc, I LOVE the bacteria with the translucent orange!!!
Also all that fog is magnificent and makes thing look huge, I love that too!

T’he trobat meu esplèndida amic!

This is bad ass bro…very nice work. Like some futuristic gladiator dome. :smiley:

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Clever!
I mean, amazing! :+1:

Thank you very much, your opinion is an honor for me;)

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Amazing, both of them.
I love the presentation - rendering.

i like this kind of images.

colorize it and it’s art.

grtz p

Thank you very much for your comment, it always helps