ZBrushCentral

Holes in Texture...?

I was trying out the Bake Cavity to texture…and i noticed when i pick up my pm3d form PM, some parts of the texture has holes…or i cannot get paint on them…?

I have tried fix seams, but it did not help.

perhaps i accedentaly deleted parts of the mesh?

First try double siding your object.
Tool>Display properties. If that don’t work, export it to another program to see if problem is still there.

Try what gamemaster said…did you check the uv’s?..button is the same place as the fix seam.

this sounds weird but sometimes when I get that if I move the model to a different angle it solves the problem…why I don’t know but sometimes it works.

Usually though its a uv problem so check your map.

Viewing the mesh at different angles, hmmm…the holes are still there. I will try the other suggestions tonight.
Thanks!

I get that effect if I paint a texture with black ie RGB values at 0,0,0. It appears the transparent option is turned on although ZBrush says it isn’t. My work around is to use 1,1,1 instead as you don’t really notice the difference. A bit odd though.