ZBrushCentral

holes in normal map

Hi guys, i have a problem here, i’ve modelled shorts in 3dsmax, unwpapped them, imported the model to zbrush, and when i tried to make a normal map with zmapper, it gave me this. Never happened before, how can i fix it? Is it related to the original geometry in any way?

Attachments

problem.jpg

Let me guess: 3D Studio Max?

When exporting from Max you need to set “# of Digits” to 6. Otherwise your UV mapping gets exported as triangles with half of them missing.

You might also need to reset the Xform.

reset the Xform???
it was so simple??? thank you MUCH!!!
just thank you!!