is it possible to make holes and rifts in a wing in zbrush?
something like this:
[
](javascript:zb_insimg(‘156744’,‘vlcsnap-2009-09-06-19h50m30s254.jpg’,1,0))
or do i have to make it in other apps like maya or use an alpha map?
i would prefer to sculp those in zbrush but dont know if its possible.
As in most applications, you can do it texturally, by assigning a transparency map texture with transparent segments.
You could do it as part of post processing with a multipass composite image in photoshop.
ah i see.
thank you for your anwser.
but after reading this i think its better if i make an alpha/tranparency map after all.
One other thing you could do, which I neglected to mention, is sculpt the cape or wing, or whatever the surface is normally, then use the retopolgy tool to drawn in new geometry over top, with all the largest tears and holes, and create new geometry from that, with thickness or without.
Unless you need an absolute solution on the mesh level, for instance for 3d printing, It is still probably only worthwhile to sculpt in the largest details this way, and use a textural compromise for the smaller “holes” and such, as it will create some complicated geometry, not to mention being a pain in general.