Hello everybody.
There’s a time I follow the work of Dean Holdeen and I always wanted to do it some character.
When I saw the concept of Max was very excited and felt motivated enough mainly by the shield.
Altogether there were 6 months of work in my spare time, the actual time is 2 months.
I did a base in maya and the details in zbrush and photoshop for textures.
I did the rigging and animation in maya and a small presentation in real time using Unity.
Who wants to see the model in real time can see here: Unity Web Player | MaxUnityPlayer
Video presentation:
Holdeen… Thanks for allowing me to post this work. Original concept here.
Hope you enjoy!











WOOOW !!!







The way you’ve sculpted the details on the texturing is the best I’ve probably ever seen. So if you’re willing to share some hints on what brushes you use or techniques you use or whatever I’m sure everyone would benefit from learning. Thanks for sharing!