ZBrushCentral

Hillbilly

No worries, I didnt think you were saying it was bad haha.

From what i can tell displacement is not casting shadows onto itself, however it does take into account the SSAO, which helps. But, that is a good point, without the assistance of the normal map the displacement by itself does not hold up. Im basically using it for silhouette and secondary form. I know in certain engines displacement is capable of self shadowing but it doesnt seem like it in toolbag.

The Samaritan demo is sweet for sure. I think with some tweaking and the right combo of maps you can get a similar result out of toolbag, the super sampling helps too for exporting screen shots. my next test is hair.

It really does help the silhouette like you said :). Looking forward to your hair tests. I’ve always struggled with real-time hair personally.

brilliant job. I would love to see the maps you used for marmoset.
Thanks for taking the time and sharing.

Really good job !!!

Really love this sculpt! Awesome work man.

Skin looks Awesome… waiting for some more updates…

Can you give me a 3d model for POSER ? I want to revive this person ) will be very gratefulhere are my mail [email protected]:wink: