I am attempting to make a high detailed interior like the one in the image. One with a lot of different designs and carvings. I have attempted to create the main block of geometry in Maya, make the uv’s, then send it over to zbrush to do high poly sculpting. The problem occurs when I send it back to maya my squares get all smoothed out, and I no longer have that block of geometry that I want to represent a pillar of sorts. My squares have become more rounded.
I am looking to keep the block geometry but also be able to have high quality designs on the model. Is there an alternative way to do this than Maya to Zbrush and back?
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