Hello everyone,
I have this great mesh on which I painted high frequency details using the Geometry HD function (17M polys). I cant seem to be able to generate a displacement map that captures the HD details. My displacement maps generate and export correctly to maya but none of the HD work is captured. I did open the maps in photoshop and the details are just not there… Can someone describe the workflow?
Also, how can you generate color maps from the HD levels. Again, I colorize the mesh then use the color to texture function, but the HD details is lost…
By the way, do you know any good geometry HD tutorial out there?
Any help will be appreciated…
Thanks.
Gilius