I wonder if there’s a way to take a high poly mesh object or brush wrap around into a circle. I know you can take a three piece and save a multi-mesh, but I’m thinking about just one object and wrapping it around. All the way around. Not like using the Matchmaker Brush.
I know I can do it in blender but I’m thinking that zbrush must have some way of doing it. Make it snap to a curve or something.
I’m new to zbrush and making much progress in learning and this is just one thing that’s on my mind.