Hi,
I have a full body character sculpt that I have divided to level 06 on my MacG5. It is currently at 10Million Polygons. I would like to generate a highly detailed displacement and normal map for my sculpt. When I generate my displacement map using the MD2 Displacement Exporter Pipeline Guide settings, the resulting 4096 map does not seam to capture all the fine pore level detail.
The Mac platform does not currently have a Zmapper plugin, and my PC cannot handle the sculpt at that resolution. I need to know how to generate a fine enough displacement map that perhaps I can then roll into an alpha for use on my PC when using Zmapper.
I need to know the best workflow for this situation.
Best,
Jacques