Hi all,
I have been recently pulling my hair out trying to find some decent tutorial information that isn’t out of date or required 3d Studio Max at some point.
Here is my dilemma:
I have created a fairly simple character in ZBrush which I’d like to use for some animation… So I need to create a low poly version which I did by exporting my merged model and importing it into 3DCoats AUTORETOPO room which did a fine job of retopologising my mesh for animation.
Now I want to bake all the details from the high poly mesh to the low poly mesh. I have tried all the tutorials on Project All / saving a morph target to clean up the details but nothing seems to project the details nicely. It seems like the main bulk of my model projects ok but any sub tools get screwed up with holes and general mesh defects.
My model isn’t even that high in polygons at around 500k - However there are some mesh extracts that I did to make some simple boots - could this be the problem?
Is there a way to merge all my sub tools to make the Project All more efficient / would this help?
I even tried xnormal but that just moaned that I had ngons in my mesh so I gave up with that too.
Modo’s bake feature seems to ignore my mesh altogether so Zbrush has given me the most joy so far, I just need to guidance from an expert to getting those details transferred.
I understand this might not be an exact science but surely must be done everyday for animation and game asset creation?
Any help would be great as I think I’m just going round in circles now.