ZBrushCentral

High ploy

Dear all,

My name is sam, I am a fan of Zbrush and I love working on it.

Now I am stuck with the high poly. I want to know how do i cut one single sculpt into parts and fine tune then later bring back it into one single sculpt. I have knocked many door so far and I hope this will open for me.
I tried subtool but, i got too many pieces and troubled with that.

I am attaching sample of my sculpt, its my first sculpt from a Zsphere. I took nearly 2 days to reach this stage of my sculpt.

please some one give me the link or site name where I can go and explore the details of sculpting in Zbrush.

Thanks

Sam

Attachments

sculpt.jpg

Subtools or polygroups seam to be your best bet.

Dear , beta_channel,


Thank you so much for your responds,

Yes I do think the same but I have no idea how to make subtools or polygroups out from this stage of my sculpt. when I made subtools it went to many pieces, Can u suggest any link or any website where i can find solution to my problems.

Thanks.

Sam