hallous, first post here.
i’m having trouble going into fine details on a (very wrinkled) head. i imported it from max and added all detail i wanted from level 1 (1.3k polys) to 6 (1.3m polys). when i go into level 7 the mesh goes to 5.2million polys . it get’s slugish but it’s still workable. problem is if i save i can’t load it anymore (it states insuficient memory and crashes).
searching zbrush central i’ve found two possible solutions:
. breaking up the model, post #6 from aurick;
. using bumpviewermaterial and have the details on a bump instead of the mesh.
none of them is ideal. in the first one, the level 6 details seems to get lost after i do the “delete hidden” step (even with Subdivision Smooth off), so i’d have to work on everything, even the low frequency details (the hard ones) with it divided (and not divide it later). and using the bumpviewermaterial, i loose the beloved smooth tool.
i’m considering:
. adding another 1gb of ram;
. throw away all current work (it’s not much anyways…) going back to base level mesh and add lot’s of loops where i want more detail and try to work out everything in level 6 (which, hopefully, may not get much more than 2m polys).
any thoughts on that? is 5million polys workable with 2gb of ram? how do everyone do fine details??
any other solution?
cheers!