I was wondering, is there absolutely any way of hiding polygons that are not visible?
For example, if I had two overlapping sphere meshes I want to be able to hide all the polygons ‘inside’ the spheres, the ones you can’t actually see.
I tried to manually mask then hide polygons but that didn’t work very well.
If anyone knows how to do this, please let me know. I will be inifinitely grateful.
Cheers,
Revanto 
